Although surface elves are renowned as daring and skillful seafarers above the waves, the greatest legacy of elves and sea lies below the surface of the ocean. The nations of the aquatic elves are as ancient annd powerful as those of their land-dwelling cousins. The children of Deep Sashelas, aquatic elves dwell in the shallower parts of the ocean, usually within a few miles of a coast, for the deeper parts of the sea tend to be not only too cold and lightless for their taste, but also home to their blood enemies, the sahuagin.
Aquatic Elf Racial Traits
- +2 Deterity, -2 Intelligence. This replaces the standard bonuses and penalties most elves recieve. Aquatic elves are as fleet of foot and coordinated as their land-based kin, and while they are more sturdily built that most of the other elven subraces, they have little use for study.
- Aquatic: An aquatic elf is a humanoid with the aquatic and elf subtypes
- An aquatic elf has a swim speed of 40 feet. An Aquatic elf has a +8 racial bonus on any swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action will swimming, provided it swims in a straight line.
- Immunity to magic sleep effects, and a +2 racial saving throw against enchantment spells or effects
- Gills: Aquatic elves can survive out of the water for 1 hour per point of Constitution (After that refer to the suffocation rules).
- Proficient with trident, longspear, and net. This replaces the standard elf proficiency with longsword, rapier, and bow.
- Superior Low-Light Vision (Ex): Aquatic Elves can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination. This replaces the high elf's low-light vision.
- +2 racial bonus on Listen, Search, and Spot checks. An aquatic elf who merely passes within 5 feet of a secret or concealed door is entitled to a search check to notice it as if she were actively looking for it. An elf's senses are so keen that she practically has a sixth sense about hidden portals.
- Automatic Languages: Common and Elven. Bonus Lanugages: Aquan, Draconic, Giant.
- Favored Class: Fighter
Aquatic elves tend to be seen as standoffish creatures hesitant to trust outsiders, and this is true to some extent. Aquatic elves understand the value and importance of community in their survival beneath the waves. They are very suspicious of strangers, especially those who come from the surface world. Nonetheless, they know the value of a strong alliance and, oonce their fears are allayed, make staunch compatriots.
Aquatic elves are very striking in appearance, with skin that ranges between a light blue to a dark green. They usually have black hair and their eyes are oddly colored, ranging from an iridescent blue to gold to a white-silver hue that shines like mother-of-pearl. Their hands and feet are webed and they boast a set of gills that runs along their collarbones and down their ribcages.
Aquatic elves have lon memories and tey do not trust quickly. However, they have long maintained alliances with the honorable aventi. They are more than happy to allow tribes of merfolk to wander into their territories and even sty for a while, but locthah and other such beings are not permitted within a day's swim of aquatic elf cities.
Like most elves, aquatic elves maintain a love of freedom and personal expression, Considering most laws and governments to simply be methods of control. They favor good and chaotic alignments.
Aquatic Elven Lands
Aquatic elf cities are wonders to behold, crafted as they are of living coral just as many elf cities on land are made from still-living trees. They gleam with mother of pearl and shells scoured bright, and among them swim fish of a thousand colors. The boarders of these cities are guarded by soldiers with tridents, spears, and nets, as are the hunter-gatherer parties sent out to retrieve food among the fish and crefully cultivated fields of food plants nearby.
Aquatic elves are ruled by a loose feudal system with clans of aquatic elves swearing fealty to noble houses who take oath to protect those clans beneath them. All it takes to confer nobility upon a clan is to have another clan swear fealty to it, so most clans have had times in their histories when they were considered nobility.
Aquatic elves revere Deep Sashelas first and foremost. His temples, usually built of solid stone and decorated by everyoone in the community, serve not only as centers of faith but as the heart of aquatic elf communities. Deep Sashelas's clergy serve as the advisors of the aquatic elf people, often acting s counselors, helers, mediators and defendors of their communities.
At some point in an aquatic elf's adult life, she is expected to undertake an endeavor for the local temple where her adulthood celebration was held. Each aquatic elf chooses her own endeavor, one that either relats to that elf's vocation or something that symbolizers her personality.
These endeavores aren't about doing something the temple needs to have done. They are about allowing the elf to express her sense of uniqueness in a way that directly benefits the temple and reaffirms her choices in life.
Aquatic elves speak Elven, though they have borrowed mny words and inflections from the Aquan tongue, so that their speech tends to seem oddly ccented to others who speak the language.
Each aquatic elf clan has a name that is often translted into Common around non-elves, similar to the surnames of other elves. Personal names re given at birth and maintained throughout the life of the aqauatic elf.
Male Names: Arvastan, Balthonlis, Barishlin, Deranthil, Ervastath, Kerithlan, Perilastanor, Poldanlin.
Female Names: Avashtana, Bihalisha, Deirastane, Firiashe, Iridansa, Tiliashnna, Xiphalia, Yrashiae. Clan Names: Anterome (Brightwave), Danlianthol (Silverpearl), Garinlastil (Scarletleaf), Gyrashiil (Joybringer), Iandall (Brightwisper), Leriantol (Kinwatcher), Oromae (Silvercoral), Perlantasil (Nightwater)
Aquatic elf adventuerers are often driven by a need to discover more about the other peoples and creatures in the world, for aqautic elf culture is very insular. They find themselves among strange races and cultures that they never dreamed possible. Most look forward to the day they can return to their own people once more to tell the stories they have lived. Some begin a life of adventuring after undertaking an extended quest away from their homes on behalf of a temple of Deep Sashelas as part of their acknowledgement of Adulthood.
Aquatic Elves in Faerun
Regions: Aglarond, Dragon Coast, Impiltur, Sembia, Vilhon Reach, Aqautic Elf
Racial Feats: Breathing Link, Landwalker, Rapid Swimming
Level Adjustment: +1
Rarely encountered by the landbound races, the aquatic elves are a civilized and good-hearted people who inhabit the seas surrounding Faerun. Most aquatic elves hail from underwater cities in the Sea of Fallen Stars or in the Great Sea south of Faerun, but small settlements of this race can be found in the seas along Faerun's western coasts as well.
The aqautic elves are tall, standing 6 feet or more in height. They have long limbs with strong swimming muscles, and their fingers and toes are long with thick webbing. Their most striking features are sets of gills along the collar bone and ribcage. Aquatic elves are nowhere near as thin as their landbound cousins and their hair is usually stringy and thick, cut short for warriors, but otherwise worn long. Great Sea aquatic elves have radiant skin of deep green with irregular thin brown stripes and patches. Aquatic elves from the Sea of Fallen Stars have skinn in many shades of blue with white patches and stripes. Eye colors for both types of aquatic eles come in every shade seen among gold, moon, or wild elves. Their clothing is made of various undersea plants in shades of green, black, and brown, although aautic elves usually go about lightly clad, if dressed at all, while underwater.
Aquatic elves have the life expectancy and age categories defiened for elves, but use the following random height and weight characteristics.
Male 4'10" + 2d10 100 lb x (2d4) lb
Female 4'5" + 2d10 80 lb X (2d4) lb