Hengeyokai are intelligent, shapechanging animals, able to shift freely between human and animal forms, as well as a bipedal animalistic form. Several subraces exist, defined by the kind of animal form they can assume. They are typically found on the fringes of human-settled lands, where they can mingle in human form but reteat to solitude when they desire. Hengeyokai are not found in Rokugan.

Hengeyokai Racial Traits Edit

  • -2 Wisdom. Hengeyokai tend to be flighty and week willed. A hengeyokai's physical ability scores vary widely in it's anima and hybrid forms; the character's generated ability scores apply to its human form. In hybrid form, a hengeyokai gains a +2 adjustment to one physical ability score as shown below. Its physical ability scores in animal form are average for it's animal type (also shown below).
  • In human form, hengeyokai base speed is 30 feet.
  • Alternate Form: Hengeyokai can change shape, assuming one of three possible forms. This supernatural ability functions like the polymorph other spell. but a hengeyokai can change form a number of times per day equal to 1 plus his character level. Thus, a 1st-level hengeyokai can switch from human form to animal form and back again in a single day. Changing form is a full round action that does provoke attacks of opportunity as with the polymorph self spell.
  • A hengeyokai's animal form is a normal animal of small or smaller size. Possible animal frms include badger, carp, cat, crab, crane, dog, fox, hair, monkey, raccoon dog, rat, sparrow, and weasel. Equipment the Hengeyokai is wearing or carrying transforms to become part of the animal form (as with polymorph other), and magic items cease functioning while the hengeyokai remains in animal form. In animal form, the hengeyokai has low-light vision and the supernatural ability to communicate with other animals of its kind. This is the same as a familiar's ability to speak with animals of its type. Hengeyokai have the size, speed, AC damage rating, and physical ability scores shown below. In animal form, a hengeyokai is effectively disguised as an animal, gaining a +10 bonus on Disguise checks while in this form.
  • Hengeyokai in hybrid form retain their low-light vision and the ability to communicate with animals of their type. Their physical characteristics are based on their abilities in human form, modified as shown below. In this form, a hengeyokai can typically wear light or medium armor without modification but wearing heavy armor is impossible. Equipment worn or carried by a hengeyokai in human form does not transform when the hengeyokai assumes hybrid form. When a hengeyokai in anima form assumes hybrid form, her equipment returns to its normal form and magic items resume functioning.
  • Shapechanger: Hengeyokai are shapechangers, not humanoids. As such they are immune to spells that specifically target humanoids (including charm person and hold person), but are susceptible to any spells that target shapechangers.
  • Automatic Languages: Common, Hengeyokai
  • Bonus Languages: Giant, Goblin, Nexumi, Spirit Tongue.
  • Favored Class: Wu Jen
  • Level Adjustment: +1
Hengeyokai Hybrid Forms
Animal Ability Modifier Special
Badger +2 Constitution Speed 20 ft, burrow 10 feet
Carp +2 Dexterity Speed 10 ft, swim 30 feet.
Cat +2 Dexterity +4 Balance
Crab -- +1 natural armor, +4 swim
Crane +2 Dexterity Speed 20 feet, fly 20 feet
Dog +2 Constitution +4 Wilderness Lore when tracking by scent
Fox +2 Dexterity +4 Escape Artist
Hare +2 Dexterity Speed 40 feet
Monkey +2 Dexterity +4 Climb
Raccoon Dog +2 Strength +4 Wilderness Lore when tracking by scent
Rat +2 Dexterity +4 Hide
Sparrow +2 Dexterity Speed 20 ft., fly 20 ft.
Weasel +2 Constitution +4 Move Silently
Hengeyokai Animal Form
Animal Size Speed Armor Class Damage Strength Dexterity Constitution
Badger Tiny 30 ft, burrow 10 ft. 15 (+2 Size, + 3 Dex) 2 claws 1d2-1. bite 1d3-1 8 18 15
Carp Diminutive Swim 10 ft. 19 (+4 size, +5 Dex) -- 1 20 10
Cat Tiny 30 ft. 14 (+2 size, +2 dex) 2 claws 1d2-4, bite 1d3-4 3 15 10
Crab Diminutive 15 ft. 18 (+4 size, +3 dex, +1 natural) 2 claws 1d2-5 1 17 10
Crane Small 5 ft., fly 60 ft. 14 (+1 size, +3 Dex) Bite 1d4-2 6 16 10
Dog Small 40 ft. 14 (+1 size +3 Dex) Bite 1d4+1 13 17 15
Fox Small 40 ft. 15 (+1 size. +3 Dex) Bite 1d4 11 19 11
Hare Tiny 40 ft. 16 (+2 size +4 Dex) Bite 1d3-5 1 19 10
Monkey Tiny 30 ft. Climb 30 ft. 14 (+2 size, +2 dex) Bte 1d3-4 3 15 10
Raccoon Dog Small 30 ft. 13 (+1 size, +1 Dex. +1 natural) Bite 1d4+1 12 13 12
Rat Tiny 15 ft., Climb 15 ft 14(+2 size +2 Dex) Bite 1d3-4 2 15 10
Sparrow Fine 1 ft, fly 50 ft. 24 (+8 size +6 Dex) -- 1 23 10
Weasel Tiny 20 ft, climb 20 ft. 14 (+2 size, +2 Dex) Bite 1d3-4 3 15 10

Personality Edit

Hengeyokai tend to be secretive, reclusive, and solitary, dwelling alone or in small bands. They often display personality traits similar to their animal type--so monkey hengeyokai are curious and inquisitive, hare hengeyokai are peaceful but easily startled, and so on. Hengeyokai usually do not try to fit into human society, knowing that they are different and believing that they are more closely connected to the spirit world.

Physical Description Edit

In animal form, hengeyokai are almost indistinguishable from normal animals except through magic. Naturally, their behavior often provides proof of their intelligence, so careful observation of a hengeyokai in animal form can reveal that it is not what it appears to be.

Hengeyokai can also assume a bipedal, animalistic ("hybrid") form. They stand on their hind legs (or similar appendages) to the height of their human form. The front paws, wings, or fins change into hands, capable of gripping and using normal equipment. The rest of the body retains the general appearance of the animal, uncluding fur, feathers, wings, til, and other characteristic features, but in the overall shape of a humanoid head and torso.

In human form, hengeyokai look exactly like normal humans, though (like lycanthropes) they often display some feature associated with their animal form. For example, a sparrow hengeyokai might have a sharply pointed nose, while a rat hengeyokai might have beady eyes and a long mustache.

Relations Edit

Hengeyokai often live near humans, and good hengeyokai sometimes assume a protective role over a nearby community. A hengeyokai never feels a part of a human community however, even when grateful villagers offer food or gifts to reward the Hengeyokai for the protection she offers. Evil hengeyokai instead prey on human communities, and are rewarded with fear and hatred.

Hengeyokai believe themselves to be closer to the spirit world than humans, and therefore feel a closer affinity for spirit folk when the two races came into contact.

Alignment Edit

Most hengeyokai are chaotic, with a strong independent streak. They are wild and value freedom--theirs and others'. Some types of hengeyokai strongly favor good or evil: carp, crane, dog, hare, and sparrow hengeyokai are usually good, while badger, fox, raccoon dog, rat, and weasel hengeyokai are usually evil.

Hengeyokai Lands Edit

Hengeyokai do not have lands of their own. They live--alone or in small bands--near human communities, usually onthe edge of civilization, near regions of unsettled wilderness. Given their strong chaotic streak, hengeyokai are frequently on the move, particularly when the advance of civilization turns their wilderness retreats into bustling metropolitan areas.

Religion Edit

Hengeyokai do not worship the spirits that humans venerate--they consider themselves the spirit's equals. Hengeyokai may practice the disciplines of a philosophical school, sharing a spiritual orientation with certain monks. Hengeyokai shamans command the power of the spirits not through veneration, like human shamans, but through partnership.

Languages Edit

Hengeyokai speak their own language, which is common to all hengeyokai regardless of animal type.

Names Edit

Hengeyokai names follow human patters in whatever lands they dwell

Adventurers Edit

Hengeyokai are commonly adventurers, since the sedentary life of a commoner or expert holds little appeal for them. They are usually motivated by little more than wanderlust, or perhaps curiosity about the world.

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