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Totemist

Totemist

"Power walks the earth in many forms, but it is the great beast lords that are most willing to share their power with us."

-Quarranal Rhiannavar, duskling totemist.

A mask representing a basilisk, a mantle of the displacer beast, boots of the landshark--these are the hallmarksof the totemist. You channel the soul energy of magical beasts to make your soulmelds and claim them as your totems to acquire a share in their power.

Alignment: Usually Neutral

'Hit Die': D8

Making a TotemistEdit

As a totemist, you have close ties to nature similar to those of a druid or ranger, but your power is drawn from incarnum rather than divine magic. Your soulmelds primarily serve to give you new capabilities in combat, mostly new melee attack forms. Several soulmelds increase your defenses and a few improve your ranged attacks, but in general you belong in the front lines of combat, slashing your opponents with displacer beast tentacles before teleporting away like a blink dog.

AbilitiesEdit

Like all meldshapers, your constitutionscore determines how many soulmelds you can have shaped at once; it also sets the saving throw DC for your soulmelds that allow saves. A high constitution score also increases your hitpoints, which is important in combat. Since you are likely to engage in melee frequently, a high Strength score is important to improve your attacks, while a high Dexterity increases your Armor Class.

RacesEdit

Within all races, the groups most likely to produce totemists are those with relatively close ties to nature, who live by hunting and gathering or slash-and-burn farming rather than extensive agriculture. Dusklings are oftem totemists. Wood and wild elves also have a strong totemist tradition, and some groups of humans produce totemists as well. Only the wildest groups of halflings and gnomes include totemists and this class is virtually unknown among dwarves. Half-orcs and members of the savage humanoid races are occasionally totemists as well.

AlignmentEdit

Totemists can be of any alignment. Many gravitate toward neutrality like the magical beasts they revere, while others adopt more extreme alignments--the lawful good of blink dogs and lammasus, the chaotic good of pegasi and unicorns, the lawful evil of displacerbeasts, or the chaotic evil of chimeras and lamias.

Class FeaturesEdit

Skill Points (4+INT modifier per level; x4 at 1st level)
Level Base Attack Bonus Fortitude Reflex Will Special Soulmelds Essentia Chakra Binds
1 +0 +2 +2 +0 Wild empathy, Illiteracy 2 1 0
2 +1 +3 +3 +0 Totem chakra bind (+1 capacity) 3 2 1
3 +2 +3 +3 +1 Totem's protection 3 2 1
4 +3 +4 +4 +1 4 3 1
5 +3 +4 +4 +1 Chakra binds (crown, feet, hands) 4 3 1
6 +4 +5 +5 +2 Totem chakra bind (+1 capacity) 4 4 2
7 +5 +5 +5 +2 5 5 2
8 +6/+1 +6 +6 +2 Rebond soulmeld (+1 meldshaper level) 5 5 2
9 +6/+1 +6 +6 +3 Chakra bonds (arms, brow, shoulders) 5 6 2
10 +7/+2 +7 +7 +3 6 7 3
11 +8/+3 +7 +7 +3 Totem chakra bond (double bind) 6 8 3
12 +9/+4 +8 +8 +4 Rebind totem soulmeld 2/day 6 9 3
13 +9/+4 +8 +8 +4 7 10 3
14 +10/+5 +9 +9 +4 Chakra binds (throat, waist) 7 11 4
15 +11/+6/+1 +9 +9 +5 Totem chakra bind (+2 capacity) 7 12 4
16 +12/+7/+2 +10 +10 +5 Rebind totem soulmeld 3/day 8 13 4
17 +12/+7/+2 +10 +10 +5 Chakra bind (heart) 8 14 4
18 +13/+8/+3 +11 +11 +6 8 16 5
19 +14/+9/+4 +11 +11 +6 9 18 5
20 +15/+10/+5 +12 +12 +6 Totem embodiment, rebind totem soulmeld 4/day 9 20 5

Weapon and Armor ProficiencyEdit

MeldshapingEdit

​Chakra BindsEdit

Totem Chakra BindEdit

Wild Empathy (Ex)Edit

IlliteracyEdit

Totem's Protection (Ex)Edit

Totem Embodiment (Su)Edit

Playing a TotemistEdit

ReligionEdit

Other ClassesEdit

CombatEdit

AdvancementEdit

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